package net.minecraft.client.gui;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ContainerHopper;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;

public class GuiHopper extends GuiContainer {
	/** The ResourceLocation containing the gui texture for the hopper */
	private static final ResourceLocation HOPPER_GUI_TEXTURE = new ResourceLocation(
			"textures/gui/container/hopper.png");

	/** The player inventory currently bound to this GUI instance */
	private IInventory playerInventory;

	/** The hopper inventory bound to this GUI instance */
	private IInventory hopperInventory;

	public GuiHopper(InventoryPlayer playerInv, IInventory hopperInv) {
		super(new ContainerHopper(playerInv, hopperInv, Minecraft.getMinecraft().thePlayer));
		this.playerInventory = playerInv;
		this.hopperInventory = hopperInv;
		this.allowUserInput = false;
		this.ySize = 133;
	}

	/**
	 * Draw the foreground layer for the GuiContainer (everything in front of the
	 * items). Args : mouseX, mouseY
	 */
	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
		this.fontRendererObj.drawString(this.hopperInventory.getDisplayName().getUnformattedText(), 8, 6, 4210752);
		this.fontRendererObj.drawString(this.playerInventory.getDisplayName().getUnformattedText(), 8,
				this.ySize - 96 + 2, 4210752);
	}

	/**
	 * Args : renderPartialTicks, mouseX, mouseY
	 */
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(HOPPER_GUI_TEXTURE);
		int i = (this.width - this.xSize) / 2;
		int j = (this.height - this.ySize) / 2;
		this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
	}
}
